Thread: RPG Hack
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Old 11-21-2006, 03:24 PM   #17
heX
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well i popped open my dnd 3.5 players hand book to throw out some race suggestions. here they are with possible race bonuses loosely based on what the racist are known for and my own attempt to help balance it.


Humans +1 Physical Attack +1 Physical Defense

Dwarves +2 physical attack

Elves +2 Magical Defense +1 Magical Attack -1 Physical Defense

Gnomes +1 Magical Attack +1 Evade

Half-Elves +1 Magical Attack +1 Magical Defense

Half-Orcs +3 Physical Attack -1 Magical Defense -1 Evade

Halflings (hobbits) +1 Speed +1 Evade

i dont know if you can set racial bonuses but if you can this should be a decent guideline on how it could be set. they all come out to get 2 in bonuses, except orcs who are handicapped due to their +3 physical strength bonus (wich is more or less the strongest bonus to have). i think this would be a good set up for bonuses, anyone else have an opinion?

this also relies on spells being added. i didnt add whether or not they were evil or good alignments. it bsically be something like


Humans- either
Dwarves- good
Elves- good
Gnomes- evil
Half-Elves- evil
Half-Orcs- evil
Halflings (hobbits)- good


technically they all qualify for good or evil but seeing as how thats not as fun in this set up that list is pretty alright. you could make "half evles" "dark elves" to help the "evil" stick. same goes for chaging 'half-orc' to just 'orc' (wich is what you have listed already). that would make 3 evil 3 good and 1 neutral.

all this is just based on how i would run the rpg if i were DMing it or running it. in the end its all up to you just tryign to give you some ideas since rpg hack doest come with any default settings in this area. everything i listed is an attempt to keep it 'balanced' wich is very important when setting up something liek this. however you do it im sure youll do good, like i said before im not tryign to push anything.


final race table:

Humans (alignment: either)...... +1 Physical Attack +1 Physical Defense
Dwarves (alignment: good)...... +2 physical attack
Elves (alignment: good)........... +2 Magical Defense +1 Magical Attack -1 Physical Defense
Gnomes (alignment: evil)......... +1 Magical Attack +1 Evade
Dark Elves (alignment: evil)...... +1 Magical Attack +1 Magical Defense
Orcs (alignment: evil)............ +3 Physical Attack -1 Magical Defense -1 Evade
Halflings (alignment: good).......+1 Speed +1 Evade

Last edited by heX : 11-21-2006 at 04:45 PM.
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